One of my favorite games of all time is Earthbound. An obscure, oddball RPG for the SNES, Earthbound was the pinnacle of strange. It had a B-Movie flair and with filled with crazy pop culture references. However, one thing that really makes Earthbound so memorable is it's music. Composer Hip Tanaka once said that he … Continue reading A Review of Chip Tanaka’s Debut Album: Django
Games are hard. Games can be frustrating, and recently, there's been an influx of games that put the emphasis on challenge. Games like Dark Souls and Bloodborne punish the player for every mistake they make, and titles like Cuphead focus on the players skill and reaction to complex animations. I see the appeal in this. … Continue reading In Defense of Easy Difficulties
I’ve never played a lot of Sonic games. As a young child, I enjoyed the cartoons on Saturday mornings and played a few of the newer games on the Wii. I never played the classics. Sonic was aways interesting to me. Sonic Adventure 1 and 2 had interesting levels, but neither one could keep it … Continue reading Sonic Mania: A Newcomers View
Every time I watch a new Miyazaki film, it becomes my favorite. It's so hard to criticize or pick apart any of his films, simply because his work captures you. None of his films are "perfect", but, when your watching them, it's impossible to think of any faults. There's something magical about what he makes, … Continue reading Review: Lupin III: Castle of Cagliostro
The Legend of Zelda is a very interesting series. I could write a series of essays on its game design alone (and if you would like something like that, check out Boss Keys by Mark Brown.), but I feel that the design philosophy has strayed a little from what it started as. I recently beat … Continue reading First Impressions on Breath of the Wild
Most games that you play involve some sort of mechanic and a good amount of games also integrate a story. I believe that, on average, most games do not integrate their mechanics into the story. While you could argue that a mechanic like shooting is integrated into the story because you play as a character … Continue reading Why is “The Stanley Parable” So Interesting?
When I play games, I hold gameplay highest. My favorite thing a game developer does is when they make something really clever that makes you wonder why people haven't used that more often. Nintendo does a really good job with some of this stuff. Look at Earthbound, a basic-looking RPG, with a wonderful world and … Continue reading Game Polish and the Little Things