Does Far Cry 5 Stack Up?

I loved Far Cry 3 when it came out. The gameplay felt so fresh, the locations were all amazing to explore and the villains were simply evil and I loved it. Far Cry 4 came out and I really enjoyed that one too. The stark difference in the setting, and improvements on gameplay really helped cement it as one of my favorites. However, Far Cry 5 had me the most hyped out of any game in the series. Far Cry 5 would be set in the northwest, an area of America that is simply gorgeous, and you would be fighting against a crazy cult. It kinda flew under my radar for a while but I got back into the hype, and when the game came I was captivated. The game is as beautiful as I expected it to be, with some of the locations looking like they were ripped straight out of National Geographic. However, the gameplay, as is par for the course with this series, is largely the same. Liberate areas to gain more power in your resistance against an opposing group, in this case a wacky cult. The game also splits the map up into three areas ruled by different officers that you have to take down one by one. This has been the main formula of the Far Cry series since 3 revamped it. However, this game, while largely the same, does have key differences from the last two games that I am a little disappointed with.

Stealth

The stealth in this game isn’t fun. It’s not bad, but it’s not fun. Takedowns are now more like a brutal melee attack that involves blunt weapons or knees to the head. Gone are the days of silent knife takedown combos allowing you take out a whole outpost silently. There is a perk that allows takedown chains, but it just doesn’t feel the same. Throwing knifes are also still a thing, but other enemies find bodies so easily it feels easier to sneak in, take out the big guys and then just have a firefight with the rest of the goons. Really there’s only one perk for better takedowns which lets you do a chain, but it feels really useless. In past games, there were whole skill trees dedicated to feats of stealth. You also have Peaches, a mountain lion that you can use for stealth takedowns, but once again, it doesn’t really feel efficient to use it at all when you can just take out the flamethrower guy (who is the only real one who will give you any problems) and shoot out the rest. I really wish Ubisoft refined the stealth from the earlier titles, but they made it cheaper and simplified.

Skill Trees and Upgrades

Skill trees have also been super simplified in Far Cry 5 with perks becoming all of your upgrades. There’s no real incentive to hunt like there was in the past games if all you can do with animal skins is sell them. In earlier titles, animal skins would allow you to craft an extra holster, a bigger bag to hold more items, or more slots for medkits. Now, all of those sorts of upgrades are just rolled into the perk system. I wouldn’t even call it a skill tree because almost all of the upgrades are unlocked from the start, and can be purchased immediately if you have enough skill points. You speed through your upgrades fast in this game, and the ones that are locked at first are unlocked very quickly. I don’t feel like this game nailed the awesome pacing of upgrades that 3 and 4 did so well. Having a lack of a crafting system diminishes one of the most interesting parts of past titles

Some Positive Notes

The game is fun. Like, really fun. Most of it is the tried and true Far Cry formula that I love so much. Sneaking is still fun, even if the takedowns aren’t as awesome. The gunplay is really tight, flying planes and helicopters are fun, and the cast of characters is some of the most memorable in any Far Cry game. Ultimately, it’s a very fun game, but it’s still just Far Cry, which isn’t necessarily a bad thing. The villains are the most interesting and most heinous since Far Cry 3. All in all Far Cry 5 definitely does not disappoint, even with its flaws.

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